Quality
Assurance Guidelines
Presentation Graphics
1. High quality graphics and models are
a sine qua non. If the presentation quality is not up to professional
standards and does not follow these rules, you will be required to re-do the
work.
2. Use standard sizes for presentation drawings,
one of the following:
- 20" x 30" foam core board, with 24" x 36" paper
glued onto it with Artist's "repositionable" spray cement - place
a sheet of newspaper or kraft paper under foam core board before spraying
glue to prevent overspray from getting onto the desk or floor - lightly coat
entire board with the spray cement and lay down paper onto it - trim paper
to edge of foam core after it is glued on
- 20" x 30" foam core board, wrapped with 24"
x 36" paper - wrap entire sheet of paper over foam core - do not leave any
area of foam core visible
- 24" x 36" vellum (Clearprint 1000-H tracing
vellum)
3. Use only horizontal format for drawing
boards, even if building does not fit at the right scale with north up - if
north cannot be up, make north to the left. Orient all boards horizontally. Orient plans the same way throughout presentation.
4. All presentation boards must be the same size
in a presentation with multiple boards - use only 20" x 30" boards.
5. If you have a drawing glued to a piece of white foam core and want to glue that drawing-on-foam-core to a piece of black foam core (hubba-hubba!), place a small 3/16" thick piece of foam core spacer between the drawing on foam core and the base foam core sheet to raise it above the surface and add a shadow line. Keep spacers set inward from the edge of the white foam core so you cannot see them.
6. Be sure to cut edges of foam core straight, clean and square. If there is any, and I mean any, tears of the foam core center, discard the board and recut it. To prevent tears, do not press as hard when cutting and always use a sharp blade.
7. Put basic information on one board of presentation
like this:
P r o j e c t T i t l e
Student Name
15 OCT 09
ARC 171
Critic: Heitzman
8. If north is up, you do not need to put
a north arrow on the plans. If north is to the left (the only other possibility),
put a north arrow on the plan.
9. Titles of drawings should be below
drawings, not above them.
10. Create a consistent organization system
between boards in a multi-board presentation -- use a graphic symbol or line
which would repeat or carry between boards.
11. Leave a 1" wide blank strip around all
boards where there is no drawing or lettering -- do not touch edges of boards
with drawing. Do not "bleed" the drawing off the edge of the board.
12. Do
not use any type of marker or pen with a tip wider than 1/16". Use only Pentel
Razor Point or Flair extra fine point. Use Pentel Sign Pen for lettering or
for heavier wall lines.
13. Do not directly draw or letter on a foam
core surface with pencil or marker
14. Use light and transparent colors to color
plans and elevations - use prismacolor pencils in a 45 degree angle shading
technique to color drawings.
15. Do
not use Prismacolor pencils as a line drawing tool -- use Prismacolor
for shading only.
16. Poché
walls in plan with either solid black ink or Prismacolor in a 45 degree angle
shading technique.
17. Show
floor textures in plan for circulation and major spaces -- textures may be drawn
with 2H lead drafting pencil
using parallel bar and triangle.
18. Color
windows in elevations either Prismacolor "Indigo Blue" or "True
Blue."
19. Show
people and trees in all elevations -- always trace them from illustration
guides.
20. Show
people, plants, and furniture in interior section/elevations -- always trace
them from illustration guides.
21. Do
not show people in plan, but show trees and furniture
22. Do
not show yellow stripes as lane separation for roads.
23. Do
not use black or grey colors for streets.
24. Do not use solid
black arrows to indicate north direction.
25. When
showing the path of the sun in site plans, show a full 180 degree path.
26. Do not present any drawings that you would
not want presented to you.
27. Keep it simple
- "Power Through"
When you have mastered the ability to power through you can use this skill
in all areas of your life such as being creative, overcoming mental blocks,
finances, relationships, deadlines, problem solving, etc. Example: It is now
three o'clock in the morning and you have run out of chipboard for the model
that is due today in five hours (and before the stores open). You power through
by tearing open some cereal boxes and get back to work.
- There is always enough time. Example:
Choose a project or delivery system that will allow you to get the job done
on time. If you do not have much time, select a simple but interesting solution,
vs. a complex solution that is fantastic. You can select a presentation system
or medium that can be done quickly vs. one that takes a long time (a freehand
trace is faster than a hard-line drawing). Do not borrow time from tomorrow
to do today's work. Manage your time, don't let time manage you.
- Risk. You control risk. People who
change the rules or ignore them are taking a chance. They may be greatly rewarded
for their decisions, or they may be severely penalized. It is OK to take some
risks, but you should be ready to sustain some losses.
Interior
Color and Material and Furniture Boards
1. Orient boards horizontally.
2. Use black on black 3/16"
thick foam core for base.
3. Have at least two boards:
One for interior colors and materials and one for furniture and furniture fabrics,
colors and materials.
4. Color
and Material Sample Board:
a. Include a plan and
elevation on this board and label or number rooms.
b. Group all colors to
be used in each room together in same area of board.
c. Place labels under
each palette of colors and materials, such as "LIVING ROOM."
d. Key palettes to plan
by name or number.
e. Do only the most important
materials.
f. Try to proportion
area of colors and materials on board to actual area of those same colors
and materials used in interior.
g. Do not mix exterior
colors and materials on this board.
h. Composition is very
important for maximum impact. Remember, the presentation board is used to
sell your design.
i. Keep a minimum 2"
border all around.
5. Furniture
board:
a. Do not use office
supply catalogs from which to select your furniture!
b. Use only well-designed
furniture from Steelcase, Knoll, Herman Miller, Stow or AllSteel.
c. Use only high-resolution
black and white photos of furniture (do not color). Scan a picture from a
catalog or download a picture from the Internet and use Paint Shop Pro or
Photoshop software to make a black and white image from it.
d. All pictures of furniture
should be printed at the same scale.
e. Select fabrics, woods,
and colors for all furniture - procure an actual sample of these materials
and colors.
f. Place samples of materials
and colors for each piece of furniture next to the picture. If several pieces
of furniture have the same materials, there is no need to repeat the sample
- just show it once next to one of the main pieces.
g. Space pictures at
least 2" apart in all directions.
h. There should be a
space between the material or color sample from the picture of the furniture
of about 3/4"
i. There should be a
title under each picture, mounted on a separate white pice of foam core, such
as "Office Desk." Use 1/4" high lettering, printed.
j. There should be a
space between the title and picture of the furniture of about 3/4"
k. Glue pictures of furniture
to 3/16" thick white foam core board using spray mount (not Elmers).
l. Glue fabric samples
to 3/16" thick white foam core board using Elmers or spray glue - edge
of sample must be edge of board it is glued on - cut edge NEATLY!
m. Provide 3/16"
thick spacer between white foam core and black foam core. (Alternate: cut
slot in black foam core board and place white behind).
n. Keep at least 2"
blank border all the way around the board.
o. Glue thicker pieces
of wood or metal to black background directly.
p. Group pictures of
furniture by room or space.
q. Light fixtures should
be placed on the furniture board also, and organized by room (that is, place
next to furniture pictures used in each room).
r. Illustrate only the
most important pieces of furniture and lighting, not every single one.
Drawing Line Weight
- Your drawings must exhibit a variety of line
weights in every drawing as below from lightest to darkest
- guidelines and construction lines (manual
drawing only)
- texture and material lines, poche
- object lines (edge of surface, change of
plane)
- profile lines (cut through walls, doors,
and windows in plan and section, edge of any surface which is adjoined by
"air" in elevations and roof plans)
- base lines (line at ground in elevations
and sections)
- Use crossed lines at all corners (in manual
or freehand drawing)
- Slightly darken the ends of lines ("hit-go-hit")
(in manual or freehand drawing)
Lettering
- Use standard lettering heights 3/32" for notes,
1/8" for special notes, and 1/4" for titles
- In presentation drawings and models, lettering
should be large enough so that it can be read from 6 feet away.
- Text should almost always be horizontal. If text cannot be horizontal because of the shape of a particular object (line a narrow hallway that rund north-south), rotate text 90 degrees so that it is readable from the right side of teh board.
- Use visible guidelines for all freehand lettering
(lineweight no. 1)
- When freehand lettering, use traced lettering appropriate to the style of the drawing for all lettering larger
than 1/4" high
- Use triangle edge to guide vertical strokes
of all freehand letering
- Skip lines between each line of lettering
- Do not use italic,
script,
or GOTHIC
lettering styles.
Use only Ariel
(sans serif), or Times
Roman lettering
styles.
One "point" in lettering size measure is
1/72" (so 1/2" high letters are 36 points, for example).
Models
- Use only sharp, clean edges in models.
Re-cut any pieces which have torn or sloppy edges. Do not try
to cut through foam core in one or two passes -- it will take 7 or 8 passes
to cut through 3/16" thick Foam-Core.
- Always use a cutting surface for cutting on
-- do not use the drafting table tops
- Use only Xacto #11 blades for cutting cardboard
or Foam-Core.
- Use 4 ply Bristol Board (or white museum board)
for your models because this type of board is white all the way through and
when pieces are glued together, the joints are sharp and invisible.
- For larger models, use either 1/8" thick
or 3/16" thick Foam-Core.
- To add color to a model, use colored Crescent
board. Do NOT use intensive or pastel colors - stick to tan, brown, and grey-green
colors - check with your Instructor first before purchasing any board for
your model.
- To make a quick small model, use cut-up Manila
folders.
- To make a crude but effective study model,
use corrugated cardboard.
- Topographic contours can be shown effectively
by stacking cut-out pieces of 1/8" thick roll cork.
- Use only Elmer's Glue-All for gluing model
pieces. Do NOT use hot glue, rubber cement or glue stick.
- Butt-joint foam core edges in models, do not
try to miter or rabbet corners.
- Do not use clear acetate to
represent windows in model -- simply cut hole in cardboard.
- Do not use "Life-Like" model
railroad pre-made model accessories or materials.
- Do not use doll-house furniture
or people in models.
- Do not draw anything
on the model, especially center lines of roads, parking lot striping and handicapped
parking symbols.
- Do not use
yellow, pink or chartreuse colors in models.
- All models must have a min. 1" thick base
with a frame.
- Models should have "entourage" such
as trees made of dried yarrow plant and people cut out of bristol board.
- If word processing lettering is used for titles
for models, glue paper with title on it to 3/16" foam core using Artist's
repositionable spray cement, then cut through both paper and foam core at
the same time to produce a seamless and sharp edge. Mount to model by using
a 3/16" spacer so that title "floats" above the surface of the model base.
- Orient the model the same as the plans
- Place project title on the model base in the
following format:
Project Title
Student Name
15 OCT 09
ARC 171
Critic: Heitzman
Oral Presentations
- Introduce yourself to audience first.
- Give them an overview of what they will be
looking at.
- Never make excuses for not having finished
the project, or not doing something just right, etc. As far as the audience
should be concerned, you should project the attitude of being happy with the
design.
- Tell them the name of the project and where
it is located.
- Never say "my design" or "I chose to..." It
has a "know-it-all" effect which turns people off.
- Dress professionally. Do not wear a hat or
cap, torn jeans or tee-shirts.
- Do not put your hands in your pockets.
- Look your audience straight in the eye while
you are talking. Do not talk to the boards or model.
- Talk in an authoritative voice. Do not talk
softly, it seems that you doubt your self. Never doubt yourself.
- Walk them through the plan from site entrance,
to main door and through the building.
- Tell them the "concept" of the design as simply
as possible.
- Show them the elevations, describing materials
to be used.
- Show them the model, describing the overall
form of the building and how it reinforces the concept.
- Keep it short and simple.
- End by telling the audience why this project
is so good.
Interviews
The following are some
valuable techniques from the book
How to Win Friends and Influence People by Dale
Carnegie, written in 1930’s is the second best selling book after the
Bible.
Don’t criticize /
condemn / complain
Show honest, sincere appreciation
Arouse, in the other person, an “eager want” of yourself
A person’s name is to them the sweetest sound
Be a good listener, encourage others to talk
Pay attention to what the interviewer says, look around the room and identify
his/her hobbies
You want to create a two-way
conversation
Ask the right questions
Name, Travel, Work, Live, Hobbies, Ideas
Questions on these items are very common and useful to ask
Helps engage in two-way conversation
Five Drivers for Success
Self confidence
Communication skills
Human Relation skills
Leadership
Control stress / worry
You have to convince the interviewer that you have these skills
How much warmth you project is also important
Ask the interviewer, who is likely seeing many candidates, etc – “How
are you doing today?”
This helps relate the human touch
It is also important to show that you can relate /empathize
with points brought up
What would you attempt if you knew you couldn’t fail?
Cultural Literacy
- Learn the terminology of the field
- Build your vocabulary.
- Continually increase your cultural literacy
by reading, listening to all types of music, attending live theater, dance
and opera, visiting art galleries and museums, and attending lectures.
- Branch out -- don't do things just because
everyone else is doing them.
- Always try to develop a "good bedside manner"
and never be confrontational or vulgar.
- Develop good communication skills
- Be in love with creativity
- "Design" don't "solve problems." If
you have to solve a problem, you have not designed well.
- Always say "Can Do" -- Never say "Can't"
- Accentuate the positive, eliminate
the negative.
- Always put your best foot forward.
Never apologize for your mistakes.
- Develop a "Thick Skin." If someone
tries to bait you, don't take the bait. Let their sniping roll off your back
and keep going. Life is too short for petty bickering. To paraphrase Rudyard
Kipling: "If you can keep your head when all about you are losing theirs and
blaming it on you...If you can trust yourself when all men doubt you, yet
make allowance for their doubting, too..."
- Mistakes. You learn by making choices
(some good, some bad). If you are going to learn, you have to make some mistakes.
The more mistakes you can make, the stronger you can be. So get busy and make
mistakes (lots of them).
- Learn from the mistakes of others.
You do not have time to make them all yourself, besides, its is much less
painful.
- Expect the unexpected. Things
break down and plotters run out of paper. Start with a contingency plan which
will allow you to do something when the unexpected happens.
- Work hard and play hard. Make time
to have some fun, or you will become overstressed and dull.
- Learn how to take criticism. How you
choose to take criticism will determine in part how successful you are. Show
your critics you understand their criticisms by applying their comments to
their solution.
- Rejection. You can learn something
from everyone and everything, even rejection. Accept it, work through it,
and move on. There is life after rejection. Never give up on anything or anybody
- miracles happen everyday.
- Help.
Asking for help is a strength, not a weakness, and people generally are flattered
that you asked them.
- The more you give, the more you get.
You are treated by the way you treat others. Give your kindness, patience,
knowledge, love, joy, peace, and you will receive the same.
- If you really want to learn something,
teach it. If you can do it, you only understand. If you can explain it
to someone else, you know.
- Network. Successful people do it. Get
to know the professors in the program.
- Just say no. Saying no to yourself
and to others is an important part of being successful. Do not commit yourself
to things you cannot complete.
Design
The following design "rules" should
be observed in all design and presentation work:
Provide "Contrast"
Create "Spatial Tension"
Obtain "Balance"
Show "Movement"
Use correct "Proportions"
Keep in "Scale"
Always strive to provide "Repetition"
Include "Rhythm"
Make use of "Grids" and "Modules"
Line things up
Nothing in the middle
Never one of anything
Never two of anything
See the Whole, not the Parts
Unity in Variety
Create a "Focal Point"
Always have a main "Idea" (Scheme, Parti,
Concept)
- Elements of design:
Point
Line
Shape
Form
Volume
Space
Sequence
- Master the basics and use them.The
most complex design and solutions are often created by using or combining
basic concepts in interesting and unusual ways.
- Choices. A
person that has many choices is rich. Do not get overly fond of one idea.
Powerful people can generate many ideas, and they can move from one to the
other quickly.