- Start up AutoCAD.
- Start a new drawing by selecting
"File" from the pull-down menu, and then selecting "New." The
"Select Template" dialogue box will appear on the screen. Select the
"Triton-C size color plot style.dwt"
template.
- Immediately save this file in
your folder, naming it 3D city.dwg.
Select the "Save" button on the toolbar to do this - save it in your
folder for this course.
- Make the "A-SHEET" layer current.
- Switch to the Layout Tab - there
is only one layout tab, and it is called "ONE-EIGHTH INCH SCALE PLOT."
- IN PAPER SPACE, use the DTEXT
command to create a drawing title "3D City" 3/8"
high, centered horizontally and just below the
bottom of the sheet viewport. Just below the drawing title use the DTEXT command
to write your name, the course name, the date and your teacher's name, 3/16"
high.
- Go back to "Model Space" by
clicking on the Model tab at the bottom of the drawing.
- Make the layer A-WALL current.
- Turn
Snap on by clicking on the "Snap" box at
the bottom of the AutoCAD window.
- Turn grid
on by
clicking on the "Grid" box at the
bottom of the AutoCAD window
- Right-click on the "Snap"
box at the bottom of the AutoCAD window and select
"Settings" from the menu. Click
on the "Snap and Grid" tab at the top of this dialogue box. Change
the Snap X-spacing at 10' then Grid X-spacing at 10'. Click
on the "Object Snap" tab at the top of this dialogue box and check
the following OSNAP settings: Endpoint, Midpoint, Center, Node, Quadrant,
Intersection, Perpendicular, Nearest. Pick the "OK." button.
- Change the limits. Select
from the pull-down menu, Format, then Drawing Limits <RET> 280',190'<RET>
- Draw a ground surface for the
new city by drawing a rectangle from point -280',-190' to point 560',380'.
- Make this rectangle into a "Region."
A Region is a 3-dimensional solid with 0" thickness that will serve as
a ground plane for the buildings. Type reg<RET>, then select the rectangle
you just created <RET>. Just above the Command: prompt area AutoCAD will
tell you "1 loop extracted, 1 region created."
- Change the color of the ground
surface rectangle to color 63. Click on the edge of the region you just created,
right click, select "Edit Object Display ..." from the cursor menu,
then select the Color button, then under the box that says ByLayer at the
bottom of the dialogue box, type in 63 and sxelect "OK."
- Use the Rectangle command to
draw a 60' x 60' square with its lower left corner starting at the grid point
20',20'
- Array this square, 3 columns
and 2 rows, with spacing of 90' in both directions.
- Change the thickness of each
of the 6 squares as follows:
Top row, from left: 25' 150' 75'
Bottom row, from left: 100' 0'
50'
- Type VPOINT<RET> 1,-1,1<RET>
This will setup an isometric view looking from the south-east and above the
city.
- Make a "view" of this
vpoint and call it "ISO." Type V<RET> select the "New"
button, in the view name slot, type ISO. Select the "OK" button,
and select the "OK" button.
- Set the current Elevation to
25': Type ELEV <RET> 25' <RET> <RET>
- Select from the pull-down menu
"Draw," then "Surfaces," then "3D surfaces."
- Double click on the icon of
the dome. In response to the
command prompts, answer them as follows:
Center of dome: using the
left button of the mouse, snap to center grid point of the appropriate square
which has its top at elevation 25'
Diameter/<radius>: pick
a grid point on exterior wall
Number of longitudinal segments
<16>: <RET>
Number of latitudinal segments
<8>: <RET>
- Set the current Elevation to
50': Type ELEV<RET> 50'<RET><RET>
- Select from the pull-down menu
"Draw," then "Surfaces," then "3D surfaces."
- Double click on the icon of
the triangular wedge. In response
to the command prompts, answer them as follows:
Corner of wedge: snap to
lower left corner of the 50' high square
Length: 60'
<RET>
Width: 60'
<RET>
Height: 25'
<RET>
Rotation angle about 2 axes:
0 <RET>
- Set the current Elevation to
75': Type ELEV<RET> 75'<RET><RET>
- Select from the pull-down menu
"Draw," then "Surfaces," then "3D surfaces."
- Double click on the icon of
the cone. In response to the
command prompts, answer them as follows:
Base center point: pick
center of appropriate square which has its top at elevation 75'
Diameter/<radius> of base:
25' <RET>
Diameter/<radius> of top:
0 <RET>
Height: 50'
<RET>
Number of segments:16
<RET>
- Set the current Elevation to
100': Type ELEV<RET> 100'<RET><RET>
- Select from the pull-down menu
"Draw," then "Surfaces," then "3D surfaces."
- Double click on the icon of
the box. In response to the
command prompts, answer them as follows:
Corner of box: pick grid
point 10' outside the face of the walls in both directions (i.e. an overhang
of 10') on appropriate square which has its top at 100'
Length: 80'
<RET>
Cube/<width>: 80'
<RET>
Height: 10'
<RET>
Rotation angle about Z axis:
0 <RET>
- Set the current Elevation to
150': Type ELEV<RET> 150'<RET><RET>
- Select from the pull-down menu
"Draw," then "Surfaces," then "3D surfaces.
- Double click on the icon of
the pyramid. In response to
the command prompts, answer them as follows:
First base point: pick
corner of wall on appropriate square which has its top at elevation 150'
Second base point: pick
another adjacent corner of the same square
Third base point: pick
another adjacent corner of the same square
Tetrahedron/<Fourth base
point>: pick another adjacent corner of the same square
Ridge/Top/<Apex point>:
type .xy<RET> [note that is "dot x y"]
of ... pick center point
of the same square
(need Z): type 200'<RET>
- Turn off SNAP. Turn
on OSNAP (if it is not already on).
- Draw 3DFACEs on the top of the
buildings with the cone and the dome
on the top, to close off the tops. To draw a 3dFace, select from
the pull-down menu "Draw," then "Surfaces," then
"3d Face." OSnap to each of the
four corners of the top of the building (this must be done with Snap off.)
- Type PLAN<RET><RET>.
This returns to the plan view in the World Coordinate system
- Set the current Elevation to
0': Type ELEV<RET> 0 <RET><RET>
- Draw a 5' x 5' grid on the ground
surface between buildings and around the fountain to indicate a paving pattern.
This should be done on the "A-WALL-PATT" layer.
- Turn Snap on.
- Draw a donut with a 30 foot
outer diameter to represent a fountain within the 0 elevation
square. Type DO<RET> 28'<RET> 30'<RET> then
snap to a point to place it.
- Change the thickness of the
Donut to 5'-0" Right click the Donut, select "Properties" from the
cursor menu, then click in the "Thickness" box of the Properties
Palette and change number (likely to be "0") and type 5'
- Draw a circle with a radius of
14 feet inside of the donut and one foot below the top of the donut, to indicate
the surface of the water. Make the circle into
a region from this circle so that it will read as solid. Draw
the circle, and move it up 4'. Color it blue by selecting the region, and
selecting a color from the Property Palette.
- Change colors of each building
and/or portions of each building so each building has a distinctively different
color. This could either be done by clicking on the building to change and
then selecting a color from the color drop-down list on the Properties Palette,
or by creating layers with different colors assigned to them for each building.
- Turn off Snap.
- Switch to Paper Space.
- You are now going to use the AutoCAD perspective
system to study this more detailed drawing in true 3d. The perspective imaging
program built into AutoCAD is difficult to get used to, but when you do you
will find that it has some very powerful capabilities. In any event, it will
prove itself easier to do than manually constructing a perspective drawing
of your project the old fashion way. AutoCAD's DVIEW command stands for "Dynamic
VIEW." This means that as you manipulate the parameters of perspective, you
will be able to dynamically adjust your view and the appearance of the drawing.
This gives you a very powerful ability to select the most pleasing view of
the group of buildings.
- The first step is to bring the drawing
back to the plan view. Make sure that you are in the World Coordiante System
and then type PLAN <RET><RET> (note the two carriage returns).
Zoom to extents, and then zoom to half of the extents by typing Z <RET>
.5X <RET><RET>.
- Type DV<RET> .
- At the prompt "Select Objects:"
select the area of the drawing you want to view during the preparation of
the perspective viewing by selecting objects by placing a "window" around
the entire drawing image. The drawing of the city block in this exercise is
simple enough to allow dynamic viewing of all the objects.
- At this point you will successively select
the "TArget" point (where you are looking to), and the "CAmera" point (where
you are looking from). To do this type PO (this stands for "POints").
You will be prompted to select the location of the "TArget" point first. Pick
one corner of the site as your "TArget" point. First filter out the x and
y coordinates by typing .XY <RET> prior to OSNAPping to the point.
When you pick the point with the aperture, you will see the prompt "(need
z)." Respond to this by typing 0 <RET> (you are setting the
height of the TArget on the xy plane at 0 feet). Then you will be prompted
to select the "CAmera" point in the same manner. The "CAmera" point means
where your eye is placed in relation to the object and the "TArget" point.
In this exercise, to set the "CAmera" point, pick the diagonally opposite
corner of the site for the "CAmera" point, first filtering out .xy.
To respond to the question "(need z)," type in 200' <RET>.
This will place your eye above the tallest building, so you will see the whole
city from the air.
- Next you will adjust the distance
between the "CAmera" point and the "TArget" point. Type D <RET>.
This will bring up a slider bar at the top of the screen where you can slide
a pointer left or right until you have a satisfactory appearance to the perspective.
The Distance command will place your eye on the diagonal line established
by selecting the "TArget" and "CAmera" POints, but will increase or decrease
the actual distance between them. The "TArget" remains where it was set, and
the "CAmera" moves along the line. The effect is that the object you are looking
at will become smaller or larger, or, if the line of vision is not truly in
the center of the object, it may disappear altogether. The spread of cone
of vision remains the same as you change the Distance. Suggested distance
is 1000 feet. Once the Distance between the "TArget" and "CAmera" has been
set, AutoCAD will switch to perspective viewing, so that parallel lines converge,
and vanishing points are established.
- If you need to "zoom in" closer you may
use the Zoom command within DVIEW. You cannot use the standard AutoCAD
Zoom command. The DVIEW Zoom command is different from the standard AutoCAD
"Zoom" command in that it allows you to change the length of your imaginary
lens in your imaginary camera. As you might expect, a 50mm lens is a so-called
"normal lens," a 30mm lens is a "wide angle," for example, and a 800mm lens
is a "telephoto lens." Note that as you move your pointer mouse back and forth
over the slider bar the status line shows the resultant lens length, and the
view will dynamically change to show you what it will look like. The results
of the view in terms of potential distortion will follow that of an actual
camera. What is actually happening is that the "cone of vision" widens with
a shorter lens, and narrows with a longer lens. The DVIEW Zoom command does
not affect the distance between the "CAmera" point and the "Target" point.
This command will possibly take some time to get used to. You should try out
various lens lengths to see how it varies the perspective view. Suggested
lens length for this exercise is 40mm. To get this, simply type in 40<RET>
instead of selecting a number from the slider bar.
- Next you may want to change the angle
of the line between the "CAmera" point and the "TArget" point, through the
"CAmera" or the "TArget" commands in DVIEW. The "CAmera"
command will bring up two bars in succession, first a vertical bar on the
right side of the screen which will allow you to change the angle of the line
between the "CAmera" point and the "TArget" Point, with relation to the xy
plane. If you like the angle as it was, simply make a "null" response (that
is a Carriage Return). After the vertical adjustment is made, a horizontal
slider bar will appear on top of the screen. You can then visually ("dynamically")
change the angle of the line of vision in the xy plane from the x axis.
- Once you are pleased with your perspective
view and you are through tinkering with it, save it as a view. Type V<RET>
Select the "New" button. Type in the name of this view P1. Then
pick the "OK" button. This view in its perspective mode will then be
able to be brought back "restored" in any viewport.
- Select the layout tab. Double
click within the viewport. Type V<RET> and double click on the P1 view
in the View dialogue box. Click OK.
- Zoom and pan the drawing to fit the area you want using
the Orbit command. Select the Orbit icon and use the mouse wheel to zoom and
hold down the left button of the mouse and move the mouse to pan. When done
setting up the drawing within the viewport, right-click and click Exit from
the cursor menu.
- From the View pull-down menu select
"Shade," then "Gouraud Shaded Edges On."
- Double-click outside of the viewport
to get back into Paper space.
- SAVE your drawing prior to plotting
[always!]. Select the "Save" icon on the Toolbar.
- Select the "Plot" icon
from the Toolbar. Set up the proper plotting parameters and plot the drawing.
Don't forget to set your pen widths appropriately.